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walterpicks.html

UNIVERSITY SPONSORED PROJECT

Implementing Social Features into a Sports Betting App

UX Research & Design focused on how to bring and engage users on the WalterPicks sports betting app.

Experience Studio

Journey Mapping

Personas

Data Collection

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CONTEXT

Class Project

ROLE

Lead Project Manager, Designer

TOOLS

Figma

DURATION

Jan-May 2026

contributions.txt

My Contributions

This project showed me how essential research backed design truly is, from running user research end to end to sharpening my people skills while gathering data.

Participant Management

Recruited and scheduled local lawncare companies for interviews and observations.

Journey Maps & Personas

Helped build the maps and personas behind our recommendations.

Primary Research

Led interviews and on-site observations with local lawncare owners.

Project Management

Ran weekly stand-ups with our sponsor and kept the team on track.

THE PROBLEM

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WalterPicks needed to engage users and be known

In the old WalterPicks app, there was no way for users to be social, whether this be sharing their picks outside the app, or building community within it. Additionally, screens were complicated

Our goal: identify areas where social features can be implemented and then ideate and design high-fidelity mockups for our research backed solution

THE SOLUTION

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Screenshots worth sharing

We explored a lot of ideas, like live chats, profiles, and leaderboards. Shareable screenshots were chosen because of their feasibility and reach. When someone takes a screenshot, they get a clean card to send to a group chat or post online instead of the direct app UI, which can look messy out of context. Every share shows WalterPicks to someone who might not have heard of it.

The Screens

Simplified versions of the actual betting insights

Our Primary Users

the casual bettor

Bets for fun and wants things simple and low-risk.

the serious bettor

Takes bigger risks and wants more stats.

THE PROCESS

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STEP 1

Understanding the

Problem Space

Researched the industry to understand how other betting apps function.

Finding: Two Areas for Opportunity: features that make the app more social for people already on it, and features that bring new people in.

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STEP 2

Learning From Real Users

We interviewed sports bettors, grouped their answers into themes, mapped how the app works today, and built personas to better understand the user group.

Finding: The app felt like a solo experience, and people wanted community within it.

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STEP 3

Sketching & Ideating

We rapidly ideated, turned the best ideas into rough wireframes on Figma, and then tested them with

real users.

Finding: Shareable screenshots had the most support from users and from WalterPicks. They were also the easiest to build, which mattered because of cost and feasibility limitations.

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STEP 4

Design & Prototyping

We built the final screens on Figma, and then tested them with bettors.
Finding: People found them easy to follow and wanted to share them, but asked for minor aesthetic changes.

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CONTACT ME

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